4. Performance & Optimization
Performance Metrics
Code Minification Enabled0 / 100
Resource Shrinking Enabled0 / 100
Asset Optimization30 / 100
Memory Management60 / 100
4.1 App Size & Bundle Analysis
Status: ❌Fail
Findings:
- Code obfuscation disabled:
minifyEnabledandshrinkResourcesnot configured in Android release builds - significantly increases app size - ProGuard rules exist but unused: ProGuard rules file exists (
proguard-rules.pro) but not used since minification is disabled - Unoptimized assets: Images stored as PNG/JPEG without compression optimization
- No asset optimization: No evidence of image compression, WebP conversion, or asset optimization
- Multiple image resolutions: Images provided in 1.0x, 2.0x, 3.0x resolutions (good practice) but files may not be optimized
- Large asset directory: Extensive asset list with multiple resolution variants
Evidence:
android/app/build.gradle: NominifyEnabledorshrinkResourcesin release build type (lines 93-100)android/app/proguard-rules.pro: ProGuard rules exist but not usedpubspec.yamlassets section (lines 125-167): Extensive image list without optimization- Assets directory contains PNG/JPEG files:
background.png,logo-normal.png,gulf_logo.png,for_you.png,gulf_tankstations.png,arrow.png,arrow_white.png,arrow_orange.png,favorite_station_bg.png,super_game_bg.png - Multiple resolution folders:
1.0x/,2.0x/,3.0x/for images (good practice) - No WebP conversion or image compression tools in use
Risk Level: High Risk
Recommendation:
- Immediate actions:
- Enable code obfuscation and minification for release builds (
minifyEnabled true,shrinkResources true) - Analyze bundle size using
flutter build appbundle --analyze-sizeorflutter build apk --analyze-size - Optimize images (compress PNGs, convert to WebP where appropriate)
- Remove unused assets and resources
- Short-term:
- Use image optimization tools (e.g.,
flutter_image_compress) - Review and remove unused dependencies
- Consider lazy loading for large assets
- Enable ProGuard/R8 with proper rules
4.2 Memory Management
Status: ⚠️Warning
Findings:
- Image memory usage:
Image.memory()used for loading images from bytes without size limits or caching strategy - Some dispose methods implemented: Some routes properly implement
dispose()(e.g.,camera_route.dart,video_route.dart) - No memory leak detection: No evidence of memory profiling or leak detection tools
- Large image loading: Images loaded into memory as
Uint8Listwithout size validation - State persistence: State saved to database on every change, potential performance impact
- Multiple state classes persist to database: Both
SessionStateandUserLoyaltyStatesave to database on every setter call
Evidence:
lib/widgets/mobile_content_image.dart:Image.memory()usage without size limits (lines 27-31)lib/widgets/layouts/button_widget_layout.dart:Image.memory()usage (line 46)lib/routes/camera_route.dart: Proper dispose implementation for camera controller (lines 52-57)lib/routes/video_route.dart: Proper dispose implementation (lines 43-48)lib/states/session_state.dart: State saved to database on every setter call (lines 63-123) - potential performance issuelib/states/user_loyalty_state.dart: State saved to database on every setter call (lines 93-156) - potential performance issue
Risk Level: Medium Risk
Recommendation:
- Immediate actions:
- Add memory limits for image loading (validate image size before loading)
- Implement proper image caching strategy
- Review all dispose methods for completeness
- Short-term:
- Add memory profiling to identify leaks
- Implement image size validation before loading
- Use image caching library (e.g.,
cached_network_imagefor network images) - Optimize database write operations (batch updates instead of per-change writes)
- Consider using
Image.asset()instead ofImage.memory()where possible
4.3 Network Performance
Status: ⚠️Warning
Findings:
- Firebase Performance monitoring implemented: Performance traces added to routes and Dio interceptor for network monitoring
- Timeout configuration: Network timeouts set to 30 seconds for connect, 20 seconds for receive (connect timeout may be too long for some operations)
- No request caching: No evidence of HTTP response caching or request deduplication
- No request batching: Multiple individual API calls instead of batched requests where possible
- Token refresh creates new Dio instance: Token refresh creates separate Dio client, potential overhead
- No request retry logic: No automatic retry mechanism for failed network requests
- Firebase Performance interceptor: Dio interceptor properly configured for performance monitoring
Evidence:
lib/singletons/dio_singleton.dartlines 23-24: Timeout configuration (30 seconds for connect, 20 seconds for receive)lib/singletons/dio_singleton.dartlines 27-28: Firebase Performance interceptor added to Diolib/singletons/dio_singleton.dartlines 84-85: New Dio instance created for token refresh (overhead)- Multiple routes with Firebase Performance tracing:
lib/routes/login_route.dart(lines 49-54)lib/routes/generic_route.dart(lines 35-40)lib/routes/camera_route.dart(lines 43-48)lib/routes/register_route.dart(line 40)lib/routes/register_data_route.dart(line 43)lib/routes/save_gulf_route.dart(line 32)lib/routes/video_route.dart(line 24)- And potentially more routes with similar tracing
- No HTTP cache implementation found
- No request batching or queuing mechanism
- No retry logic in error handlers
Risk Level: Medium Risk
Recommendation:
- Immediate actions:
- Consider reducing connect timeout from 30 seconds to 20 seconds for better user experience
- Implement HTTP response caching for static/rarely-changing data
- Add request retry logic for transient failures
- Optimize token refresh to reuse existing Dio instance where possible
- Short-term:
- Implement request deduplication for identical concurrent requests
- Add request prioritization for critical operations
- Batch related API calls where possible
- Review Firebase Performance traces to identify slow endpoints
4.4 Battery & Resource Usage
Status: ⚠️Warning
Findings:
- Location services: OneSignal location permission requested (
OneSignal.Location.requestPermission()) - location sharing may be enabled - Connectivity monitoring: Connectivity state managed without continuous stream subscription (good practice)
- Camera usage: Camera resources properly disposed in
camera_route.dart - Firebase services: Multiple Firebase services initialized (Core, Messaging, Crashlytics, Performance, Analytics)
- OneSignal initialized: OneSignal push notifications initialized with verbose logging enabled
Evidence:
lib/main_prod.dartline 17:OneSignal.Location.requestPermission()- location permission requested (may share location)lib/main_staging.dartline 20:OneSignal.Location.requestPermission()- location permission requestedlib/main_prod.dartline 15:OneSignal.Debug.setLogLevel(OSLogLevel.verbose)- verbose logging enabled (may impact performance)lib/states/connectivity_status.dart: Simple state management without continuous stream subscriptionlib/routes/camera_route.dart: Camera properly disposed (lines 52-57)lib/main_prod.dartline 21: Firebase services initialized (Core, Messaging, Crashlytics, Performance, Analytics)
Risk Level: Medium Risk
Recommendation:
- Immediate actions:
- Review OneSignal location sharing settings - consider disabling location sharing if not needed
- Disable verbose logging in production builds (
OSLogLevel.noneorOSLogLevel.error) - Continue monitoring battery usage in production
- Short-term:
- Review Firebase service usage and disable unused services if any
- Implement efficient push notification handling
- Monitor location service usage patterns
- Use location services only when needed (not continuously)